gamepoetry - An Entity Framework for Games
Panayoti over at gamepoetry.com just posted an article about Entity Frameworks for Games. From the article:
Very few games can escape the need for an Entity framework. An Entity framework defines the core pieces of interactivity for your game. Over the years, I have implemented and reimplemented Entity frameworks dozens of times. In the interests of easing the development process and providing stable libraries on which to rapidly build games (rather than simply create technology), I introduce the following Entity framework that will become the foundation of more advanced topics in game engine development.
Personally, I’m a big fan of gamepoetry.com - some other articles I like a lot are Understanding the Game Loop and Frame Based Code Sucks!
